Divinity 2 Conjurer Build

Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. This page features the builds created by Castielle on youtube, you can find detailed written build guides here. Also please feel free to add your Build! (text only) to this page. Divinity: Original Sin 2 – The Crusader: A Support/Tank Cleric Build Home » Guides » Divinity: Original Sin 2 – The Crusader: A Support/Tank Cleric Build Ybot July 29, 2018 Leave a comment.

Conjurer
So we don't know all the changes yet but if you want a good bet on the most OP classs in any RPG pick rogue. Be it a pc/ console game or any tabletop dog you'll be right 90% of the time or more. The other 5% is split between wizard and hunter.
What it wont be 99% of the time is your fighter type character with a giant axe that should split trees.
How I think dos should scale
Barbarian / melee fighter - most risk
Rogue - high risk but sneaky and dodgy. Rogue should only be highest dmg if they are at risk because lower life. Don't get me started on all the games where rogue can be the best dmg and tankiest at the same time.
Wizard / hunter - low risk. Away from the direct battle. More utility options.
Knight / paladin / cleric- high risk but high dmg mitigation.

Divinity Original Sin 2 Conjurer Summoner Build


Divinity 2 Conjurer Build

Hey everyone,
I play a tactician coop game with a friend of mine and I've decided to play a dex based summoner. I rushed my summoning to 10 at level 3 to get the beafed up incarnate and got a skill point (2) in hunstman at 4. At that time I didn't realise that I could push summoning at 20. So my questions to you is:
Should I rush summoning to 20 or 10 is fine and I should put points in other skills (ranged or warfare for more damage with my bow or magic schools for buffs and heals)? My friend plays a ranger type build.
Thanks!

Divinity Original Sin 2 Fane Conjurer Build